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Card game glossary

Book
In Go Fish, all four cards of one rank.
Bower
In euchre, the right bower is the jack of trump, the left bower the other jack of the same color.
Bags
In spades, tricks won over your bid. Every 10 bags cost 100 points.
Build
To place a card on another in a solitaire column or foundation, following the rules of the game.
Deadwood
In gin rummy, cards that are not part of a meld.
Draw 1 / draw 3
In Klondike, how many cards you turn from the stock at a time.
Follow suit
Play a card of the suit that was led. Required in hearts, spades and euchre when you can.
Foundation
A pile built up by suit from ace to king. Filling all four wins Klondike and FreeCell.
Free cell
In FreeCell, one of four spaces that can each hold one card.
Gin
In gin rummy, a hand with no deadwood at all.
Knock
In gin rummy, ending the hand with 10 or fewer points of deadwood.
Lead
To play the first card to a trick.
March
In euchre, winning all five tricks.
Meld
A set (3 or 4 of a kind) or a run (3 or more in sequence in one suit).
Nil
In spades, a bid to win no tricks. Worth 100 points if made.
Shooting the moon
In hearts, taking all 13 hearts and the queen of spades: you score 0 and everyone else gets 26.
Stock
The face-down pile of cards not yet dealt or drawn.
Supermove
In FreeCell, moving a whole run at once. The limit depends on empty free cells and columns.
Tableau
The main layout of columns in a solitaire game.
Trick
One card from each player, won by the highest card of the suit led or the highest trump.
Trump
A suit that beats all other suits. Spades are always trump in spades; in euchre it is chosen each hand.
Waste
In Klondike, the face-up pile of cards turned from the stock.
Wild card
A card that can be played as any suit, like the eights in Crazy Eights.